Thursday 26 May 2011

Runescape Skill - Magic Guide

The Basics
Casting spells can be quite simple, even to a new Magician, but there are still several things that you need to know before you begin.
The Spell BookSpellbook
This is where you'll be casting all of your magical spells from; the Spell Book. By clicking on the book icon to the right of your screen, it will bring up a list of all your magic. Depending on how many spells you've learned and the number of runes you're holding, you may see 2 different colored symbols:
Falador teleportColored-in Icon: You have a high enough magic level and the required Runes to cast the spell.
Falador teleport (blacked out)Blacked-out Icon: You can't use the spell until you reach a high enough level, oryou don't have the required Runes.
When you hover over a spell's icon, you will see some important info about it, such as the required Runes to cast it, a description of the spell, and the needed magic level to cast it. In the picture, it shows how many runes I'm holding at the time, and how many I need to cast the spell. The first number is how many Runes I have, and the second is how many are needed to use the spell. I have 5 Nature, 5 Water, and 5 Earth Runes.
The magic spell interface

Runes
RuneStones, or Runes for short, are imbued with magical powers from the land, and they were created many ages ago by the ancestors of RuneScape. When you hold enough of a specific combination of Runes, you can cast a magical spell. Runes can be found throughout RuneScape, lying on the ground, looted from enemies, and crafted using your RuneCrafting skill. They can also be bought from Magic Stores such as the ones in Varrock, Port Sarim and the Magic Guild.
RuneStones
PictureRuneLocations
Air RuneAirBought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Lumbridge; behind Luthas' house on Karamja.
Water RuneWaterBought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine.
Mist RuneMistCraft: At level 6 Runecrafting with air and water Runes.
Earth RuneEarthBought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: North of Varrock; Varrock Sewer.
Dust RuneDustCraft: At level 10 Runecrafting, with Air and Earth Runes.
Mud RuneMudCraft: At level 13 Runecrafting with Water and Earth Runes.
Fire RuneFireBought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine; Karamja Volcano.
Smoke runeSmokeCraft: At level 15 Runecrafting with Air and Fire Runes.
Steam RuneSteamCraft: At level 19 Runecrafting with Water and Fire Runes.
Cosmic RuneCosmicRespawn: Wilderness Ice Plateau in level 48 Wilderness.
Law RuneLawBought: Mage Arena.
Nature RuneNatureBought: Mage Arena.
Respawn: An island in level 45 Wilderness; treasure chest in Ardougne; island north of Rellekka.
Mind RuneMindBought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Lumbridge Castle.
Body RuneBodyBought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Varrock Castle; Varrock Sewers, 2nd floor of the Al Kharid Scimitar Shop, level 6-8 Wilderness.
Lava runeLavaCraft: At level 23 Runecrafting with Earth and Fire Runes.
Chaos RuneChaosBought: Varrock, Port Sarim & Magic Arena.
Respawn: Level 36-38 Wilderness; sledding mountain during the Troll Romance Quest; Dark Knights' Castle in level 15 Wilderness.
Death RuneDeathBought: Varrock, Port Sarim & Magic Arena.
Respawn: Southwest of Yanille.
Blood runeBloodRespawn: Treasure chest in the Chaos Druid Tower.
Astral RuneAstralBought: Baba Yaga's Magic shop in Lunar Isle. 
Reward:
 Lunar Diplomacy Quest.
Soul RuneSoulBought: Magic Guild.
Rune Notes
  • Combination Runes - these include the Mist, Dust, Mud, Smoke, Steam and Lava Runes. They are Members-Only, and are made by combining Runes. More info can be found in the RuneCrafting - Combination Runes section.

Magic Items
There are a variety of magical items that can help to make your magic stronger, and your spells more likely to succeed, including robes, staffs, and amulets.
Amulets
Amulets are worn around your neck and will offer additional magic bonuses. Most of them can be crafted with gold and cut gems, and then must be enchanted in order to make them powerful. The exceptions are with the Lunar Ring, Lunar Amulet (both obtained during Lunar Diplomacy), and the Third Age Amulet (Treasure Trails reward)
Jewelry
Jewelry & PictureMagic Attack BonusMagic Defense Bonus
Third Age Amulet1510
3rd Age Amulet
Amulet of Glory103
Glory Amulet
Amulet of Fury1015
Amulet of Fury
Amulet of Magic100
Magic Amulet
Amulet of Power66
Power amulet
Lunar Ring22
Lunar Ring
Lunar Amulet11
Lunar amulet
Clothing & Armor
Some articles of clothing such as robes, and hats will increase your magic. These are the best types of armor for Mages, since they allow your magical energy to "flow" freely. Some can be looted from Wizards, and others can be bought in a magic shop. Still, other kinds of magic armor can be made, or obtained by other various methods.
Clothing, Robes, & Magical Armors
Item & PictureMagic Attack BonusMagic Defense BonusWhere to Obtain
Dragonfire Shield02From Duke Horacio in Lumbridge Castle, while doing the Dragon Slayer Quest.
Dragonfire Shield
Black Robe33Dark Wizards
Black Robe
Wizards Hat22Dark Wizards; Bought in Port Sarim Magic Shop.
Wizards Hat
Wizards Robe33Wizards
Wizards Robe
Wizards Hat22Wizards; Bought in Port Sarim Magic Shop.
Wizards Hat
Wizard Boots44Treasure Trail reward. (level 20 Magic)
Wizard boots
Robe of Zamorak23Necromancer
Robe of Zamorak (top)
Robe of Zamorak23Necromancer
Robe of Zamorak (bottom)
Gnome Hat33Bought in Tree Gnome Stronghold Clothing Shop.
Gnome Hat
Farseer Helm66Bought from the Helmet Shop in Rellekka after completing the Fremennik Trial Quest.
Farseet Helmet
Mystic Robe2020Bought for 120,000gp in the Magic guild. (level 20 Defense & 40 Magic)
Mystic Robe (top)
Mystic Robe1515Bought for 80,000gp in the Magic guild. (level 20 Defense & 40 Magic)
Mystic robe (bottom)
Mystic Hat44Bought for 15,000gp in the Magic guild. (level 20 Defense & 40 Magic)
Mystic Hat
Mystic Gloves33Bought for 10,000gp in the Magic guild. (level 20 Defense & 40 Magic)
Mystic Gloves
Mystic Boots33Bought for 10,000gp in the Magic guild. (level 20 Defense & 40 Magic)
Mystic Boots
God Capes1010Obtained from defeating Kulodion in the Wilderness Mage Arena.
God CapeGod CapeGod Cape
Splitbark Helm23Bought from the wizard in the tower near Port Sarim. Requires 2 pieces of Fine Cloth, Bark & 6,000gp. (level 20 Defense & 40 Magic)
Splitbark Helm
Splitbark Top815Bought from the wizard in the tower near Port Sarim. Requires 4 pieces of Fine Cloth Bark & 37,000gp. (level 40 Defense & 40 Magic)
Splitbark Top
Splitbark Legs610Bought from the wizard in the tower near Port Sarim. Requires 3 pieces of Fine Cloth Bark & 32,000gp. (level 40 Defense & 40 Magic)
Splitbark Legs
Splitbark Gauntlets12Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defense & 40 Magic)
Splitbark Gauntlets
Splitbark Greaves12Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defense & 40 Magic)
Splitbark Greaves
Elemental Shield06Reward from the Elemental Workshop Quest.
Elemental Shield
Elemental Helm04Reward from the Elemental Workshop II Quest.
Elemental helm
Mind Shield09Reward from the Elemental Workshop II Quest.
Mind shield
Mind Helm06Reward from the Elemental Workshop II Quest.
Mind helm
Ahrim's Hood66Found in the Barrows.
Ahrim's hood
Ahrim's Robetop3030
Ahrim's Robetop
Ahrim's Robeskirt2222
Ahrims Robeskirt
Infinity Hat66Bought from the Rewards guardian in the Mage Training Arena using Pizzaz Points (level 25 Defense & 50 Magic)
Infinity Hat
Infinity Top2222
Infinity  Top
Infinity Bottom1717
Infinity Bottom
Infinity Gloves55
Infinity  Gloves
Infinity Boots55
Infinity Boots
Mage's Book1515
Mage book
Ghostly Hood33From the Ghostly Robes Mini-Quest
Ghostly Hood
Ghostly Cloak55
Ghostly Cloak
Ghostly Top55
Ghostly Top
Ghostly Bottom44
Ghostly Bottom
Ghostly Gloves22
Ghostly Gloves
Ghostly Boots22
Ghostly Boots
Lunar Helmet32Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defense and 65 Magic).
Lunar Helm
Lunar Cape00
Lunar  Cape
Lunar Body1012
Lunar Body
Lunar Legs79
Lunar Legs
Lunar Gloves42
Lunar Gloves
Lunar Boots22
Lunar Boots
Enchanted Hat44A possible reward from level 3 Treasure Trail clues (20 Defense and 40 Magic).
Enchanted Hat
Enchanted Top2020
Enchanted Top
Enchanted Bottom1515
Enchanted Bottom
Skeletal Helmet23Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.
Skeletal Helmet
Skeletal Body815
Skeletal Body
Skeletal Legs610
Skeletal Legs
Skeletal Gloves00
Skeletal Gloves
Skeletal Boots00
Skeletal Boots
Moon Clan Helm33Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
Moon Clan Helm
Moon Clan Hat33
Moon Clan Hat
Moon Clan Cape22
Moon Clan Cape
Moon Clan Armour55
Moon Clan Armor
Moon Clan Skirt55
Moon Clan Skirt
Moon Clan Gloves22
Moon Clan Gloves
Moon Clan Boots22
Moon Clan Boots
Third Age Mage Hat88Treasure Trails reward.
(30 Defense and 65 Magic)
3rd Age Mage Hat
Third Age Robe Top1919
3rd Age Robe Top
Third Age Robe Bottom1919
3rd Age Robe Bottom
Staffs
Staffs can be a Wizard's best friend during battles (and for walking long distances!). There are 3 main kinds of Staffs: Elemental Staffs, Battle Staffs, and Mystic Staffs. There are also special Staffs that you can obtain from monsters or other quests.
StaffMagic staffBefore explaining those kinds of staffs, there is some info that you should know. First, there are 2 basic staffs: Staffs and Magic Staffs. Staffs are just like a regular carved stick, and they add no bonuses to your stats. Magic Staffs add a slight amount of Magic Attack & Defense, but they have no special abilities.
All Staffs will allow you to continually use an attack spell on your enemy until it dies, or you run out of Runes. To use this option, go into your Fighting Style menu while you are wielding your staff. Near the top on the right side you'll see a spell button; click it to select your choice of several elemental attack spells, ranging from low to high. You'll now attack with that spell, rather than with a melee attack.
The staff attack interface
Elemental Staffs include Air, Water, Earth and Fire. They can be bought at Zaff's Staff Shop in the northwest part of Varrock for 1,500gp each, and they will be equal to an infinite number of that type of Rune when the staff is wielded. So, if you use a lot of one type of Rune, it would be wise to buy that kind of staff. Each of these add 10 to both your Magic Attack and Defense bonuses.
Air Staff Water staff Earth Staff Fire Staff
Battle Staffs are much like regular Elemental Staffs, but they have a Charged Orb attached to them. Battle Staffs are much stronger than regular staffs, and they will still allow you to use an unlimited number of Runes of that type. The Orb can be Crafted with glass, and then you need to cast the appropriate Charge spell on its Obelisk to power it up. Then just attach the Orb to the Staff to get a Battle Staff.
Mystic Staffs are actually just enchanted Battle Staffs. They are much stronger than normal staffs (comparable to a Rune Longsword), and still take the place of a Rune. To get a Battle Staff enchanted into a Mystic Staff, you first need to complete the Scorpion Catcher Quest. Thormac the Wizard, located south of the Seers Village, will enchant your staff for 40,000gp.
Special Staffs can be obtained from a quest or a monster.
  • Iban Staff Staff of Iban - Received after completing the Underground Pass Quest. This allows you to use the Iban Blast spell when equipped. Adds 10 to your Magic Attack and Defense bonuses.
  • Saradomin StaffZamorak StaffGuthix StaffGod Staffs - These include the Staff of Saradomin, Zamorak and Guthix, and you can choose one after defeating Kolodion in the Mage Arena. When wielded, you have the ability to use their specific God spell: Saradomin Strike, Flames of Zamorak, or Claws of Guthix. They also add 6 to your Magic Attack and Defense bonuses.
  • Lava StaffLava Staff - This staff is a rare drop from the Kalphite Queen, and it will give you an unlimited amount of Fire and Earth Runes.
  • Mud StaffMud Battlestaff - This staff is a rare drop from the Dagganoth Kings on Waterbirth Island, and it will give you an unlimited supply of Earth and Water Runes.
  • Steam battlestaffSteam Battlestaff - This staff is a rare drop from K'ril Tsutsaroth and his bodyguards in the God Wars Dungeon, and it will give you an unlimited supply of Fire and Water Runes.
  • Slayer staffSlayer Staff - Bought from any Slayer Master. Used to cast Magic Dart to kill specific Slayer Monsters. Provides 12 to your Magic Attack and Defense bonuses.
  • Ancient staffAncient Staff - Can be bought from Elbis for 80,000gp after completing the Desert Treasure Quest. Provides 15 to your Magic Attack and Defense bonuses.
  • Ahrim's StaffAhrim's Staff - Part of Ahrim the Blighted's set. Requires 70 Attack and Magic to use. Provides 15 to your Magic Attack and Defense bonuses.
  • Obsidian StaffObsidian Staff (Toktz-mej-tel) - You can buy this using TokKul from the Fight Pit equipment shop for 52,500 TokKul.
  • Lunar staff Lunar Staff - Can be bought from the Oneiromancer after completing theLunar Diplomacy Quest. Allows for autocasting attack spells, and it has better magic attack than regular Elemental staffs (+13 Magic Attack), as well as a +3 Prayer bonus.
  • Void knight maceVoid Knight Mace - This weapon can auto-cast Claws of Guthix, and can be bought from Pest Control for 250 Pest Points.
Wands are another type of Mage weapon, which you can buy from the Mage Training Arena using Pizazz Points. These are particularly useful, as they give decent Magic Attack and Defense bonuses, and you can autocast regular spells with them.
One particular note about wands, is that you must own them in order before being able to move onto the next one. for instance, you can't use a higher-up wand before using a Beginner Wand.
Here are the Wands in order:
  • Beginner WandBeginner Wand - Adds 5 to your Magic Attack and Defense bonus. Requires level 45 Magic.
  • Apprentice staffApprentice Wand - Adds 10 to your Magic Attack and Defense bonus. Requires level 50 Magic.
  • Teacher WandTeacher Wand - Adds 15 to your Magic Attack and Defense bonus. Requires level 55 Magic.
  • Master WandMaster Wand - Adds 20 to your Magic Attack and Defense bonus. Requires level 60 Magic.
Drinks & Potions
Mind BombIf you want to temporarily raise your magic level by 2-3 points, you can buy a Wizard's Mind Bomb from the Rising Sun bar in Falador. Depending on your Magic level, it may raise your Magic 2 or 3 points. It will cost 2gp and it only lasts a short while, but if you need an extra magic level it can help.
Magic Essence PotionYou can also mix your own Magic Essence Potion with your Herblore skill, which adds +3 to your Magic level temporarily. It can be made at level 57 by mixing a Starflower and a Gorak Claw in a vial.
Magic potionMagic Potions can be made using your Herblore skill as well, and it adds +4 to your Magic level for a short time. It requires level 72, and can be made with Lantadyme and Potato Cactus.

Using Magic
Before you begin to use some Magic, you should gather all the Runes you need to cast the spell you want to use, by either buying them, making them with your RuneCrafting skill, or fighting enemies. You should also bring any magic items discussed before, if you want those bonuses. Now once you've found a target, choose your attack spell and click on your opponent to cast the spell.
Casting an attack spell on an opponent
When Spells Don't Work
Sure, everyone has a bad spell-casting day once in awhile, and if you're trying to cast a newly-learned spell, you may miss your enemy and the spell won't work. If this happens, you will still use the Runes needed to cast the spell, and you will earn the experience for trying to use it.
Other Types of Spells
Of course, there are other different kinds of magic spells to use, but you need to reach a high enough level to cast them. Depending on the kind of spell, you need to use it on a specific target. For instance, you can only cast Teleport spells on yourself, and an Enchant spell is only used on rings and amulets. For more info about different kinds of magic, check the Other Kinds of Spells section.

The Spell List
There are a great number of spells to use in the RuneScape world, some of which can only be used by Members. For your reference, here is a list of magical spells with their important information.
Attack Spells
This type of spell is what you'll probably be using in combat (if you're a Mage). It's best to wear gear such as Robes or any of the equipment outlined above, which is specifically designed for a Mage. Wearing armor such as Platebodies and Helmets not only make you more suceptible to magical attacks, but will decrease your ability to use your own attack spells.
Attack Spells
Magic LevelMagic SpellRunes
1Wind Strike1 Air, 1 Mind
3Confuse3 Water, 2 Earth, 1 Body
5Water Strike1 Water, 1 Air, 1 Mind
9Earth Strike2 Earth, 1 Air, 1 Mind
10Mobilising Armies1 Air, 1 Water, 1 Law
11Weaken3 Water, 2 Earth, 1 Body
13Fire Strike3 Fire, 2 Air, 1 Mind
17Wind Bolt2 Air, 1 Chaos
19Curse3 Earth, 2 Water, 1 Body
20Bind3 Earth, 3 Water, 2 Nature
23Water Bolt2 Water, 2 Air, 1 Chaos
29Earth Bolt3 Earth, 2 Air, 1 Chaos
35Fire Bolt4 Fire, 3 Air, 1 Chaos
39Crumble Undead2 Earth, 2 Air, 1 Chaos
41Wind Blast3 Air, 1 Death
47Water Blast3 Water, 3 Air, 1 Death
50Iban Blast5 Fire, 1 Death, Iban Staff
50Magic Dart4 Mind, 1 Death, Slayer Staff
50Snare4 Earth, 4 Water, 3 Nature
53Earth Blast4 Earth, 3 Air, 1 Death
59Fire Blast5 Fire, 4 Air, 1 Death
60Saradomin Strike4 Air, 2 Fire, 2 Blood, Staff of Saradomin
60Claws of Guthix4 Air, 2 Blood, 1 Fire, Staff of Guthix
60Flames of Zamorak4 Fire, 2 Blood, 1 Air, Staff of Zamorak
62Wind Wave5 Air, 1 Blood
65Water Wave7 Water, 5 Air, 1 Blood
66Vulnerability5 Earth, 5 Water, 1 Soul
70Earth Wave7 Earth, 5 Air, 1 Blood
73Enfeeble8 Earth, 8 Water, 1 Soul
75Fire Wave7 Fire, 5 Air, 1 Blood
79Entangle5 Earth, 5 Water, 4 Nature
80Stun12 Earth, 12 Water, 1 Soul
80Charge3 Fire, 3 Blood, 3 Air
81Wind Surge1 Blood, 1 Death, 7 Air
85Water Surge1 Blood, 1 Death, 7 Air, 10 Water
90Earth Surge1 Blood, 1 Death, 7 Air, 10 Earth
95Fire Surge1 Blood, 1 Death, 7 Air, 10 Fire
Alchemy & Conversion Spells
These spells allow you to turn an ordinary item, such as armor or bones into gold or other items.
Alchemy & Conversion Spells
Magic LevelMagic SpellRunes
15Bones to Bananas2 Earth, 2 Water, 1 Nature
21Low Level Alchemy3 Fire, 1 Nature
43Superheat Item4 Fire, 1 Nature
55High Level Alchemy5 Fire, 1 Nature
60Bones to Peaches2 Nature, 4 Water, 4 Earth
Bones to Bananas will cause any bones in your inventory to become edible Bananas. This is useful for when you're low on health and need some food in a hurry, although it isn't a very commonly used spell.
Bones to Peaches is similar to the "Bones to Bananas" spell. It will turn any bones in your inventory into Peaches, which heal 8 hitpoints. Although, you can only use this spell once you've bought the Bones to Peaches spellbook from the Mage Training Arena.
Low Level Alchemy will turn an item into the amount of gold it sells for in a General Store, while High Level Alchemy will yield the amount of gp it sells for in a specialty shop. If you're trying to High Alchemize large amounts of a certain item, it's best to put the item into Bank Notes and cast the spell on the notes. It only alchemizes 1 item at a time, but it's much faster than having to run back to the bank!
Superheat Item will act as a Furnace and smelt a bar of ore for you. Just cast the spell on the ore of the bar you wish to make (if you want to make a Mithril Bar, cast it on a Mithril Ore).
Enchantment Spells
This kind of spell can be cast on Rings, Amulets, and certain Necklaces with gems inside. First just craft the item, and then cast the correct Enchant spell on it:
  • Level 1 Enchant - Sapphire Rings, Amulets, Necklaces and Bracelets.
  • Level 2 Enchant - Emerald Rings, Amulets, Necklaces and Bracelets.
  • Level 3 Enchant - Ruby Rings, Amulets and Bracelets.
  • Level 4 Enchant - Diamond Rings, Amulets and Bracelets.
  • Level 5 Enchant - Dragonstone Rings, Amulets and Bracelets.
  • Level 6 Enchant - Onyx Rings, Amulets and Bracelets.
After you enchant your Amulet, Ring, Necklace or Bracelet, it will be powered up, bringing out magical abilities.
Enchantment Spells
Magic LevelMagic SpellRunes
7Enchant Lvl-1 Jewelry1 Water, 1 Cosmic
27Enchant Lvl-2 Jewelry3 Air, 1 Cosmic
49Enchant Lvl-3 Jewelry5 Fire, 1 Cosmic
57Enchant Lvl-4 Jewelry10 Earth, 1 Cosmic
68Enchant Lvl-5 Jewelry15 Water, 15 Earth, 1 Cosmic
87Enchant Lvl-6 Jewelry20 Fire, 20 Earth, 1 Cosmic
Most jewelry containing gems have the ability to be enchanted to have special effects when worn.
Enchantment Properties
PictureEnchanted JewelryWhat it Does
Ring of recoilRing of RecoilEffect: 10% of the damage inflicted on you is inflicted back to your enemy.
Limit: 40 Damage.
Games necklaceGames NecklaceEffect: Teleports you to the Burthorpe Games Room or Barbarian Assault Minigame when used.
Limit: Eight Uses.
Bracelet of clayBracelet of ClayEffect: Allows you to mine Soft Clay instead of Hard Clay.
Limit: 28 Clay.
Amulet of magicAmulet of MagicEffect: +10 To Magic
Limit: None.
Ring of duelingRing of DuellingEffect: Teleports you to the Duel Arena or Castle Wars Arena when used.
Limit: Eight Teleports.
Necklace of bindingNecklace of BindingEffect: 100% chance of combining Runes.
Limit: 15 Uses.
Castlewars braceletCastlewars BraceletEffect: Wielder does 20% added damage to any opponent carrying his or her teams flag. Bandages heal 50% more. 
Limit: Three Charges (one charge lost per Castlewars game).
Amulet of defenseAmulet of DefenseEffect: +7 To Defense.
Limit: None.
Nature amuletAmulet of NatureEffect: Allows you to check on the status of your crops at a farming patch. 
Limit: None.
Ring of forgingRing of ForgingEffect: 100% chance of smelting Iron. 
Limit: 140 Uses.
Bracelet of innoculationBracelet of InoculationEffect: Protects against Disease.
Limit: 275 damage limit.
Amulet of strengthAmulet of StrengthEffect: +10 To Strength.
Limit: None.
Ring of lifeRing of LifeEffect: Teleports you to your chosen respawn location (initially Lumbridge) once your hits fall below 10%.
Limit: One Use.
Phoenix necklacePhoenix NecklaceEffect: While wearing it, if your hitpoints drop below 20% of their max, the hitpoints will then be restored to 30% of their max.
Limit: One use.
Abyssal braceletForinthry BraceletEffect: Prevents the wearer from being 'skulled' when entering the Abyss. The charges will also counter any Teleblock spells casted on the wearer.
Limit: 5 Charges.
Amulet of powerAmulet of PowerEffect: +6 To Attack Stats, +6 To Defense Stats
+6 To Strength, +1 To Prayer.
Limit: None.
Ring of wealthRing of WealthEffect: Increases the drop rate of rare items.
Limit: None.
Bracelet of combatBracelet of CombatEffect: Allows you to teleport to the Champions',Warriors', Ranging, and Prayer (Monastery) Guild. Updates the wearer with new Slayer totals after every tenth creature killed. 
Limit: 4 Charges; Recharged at the totem in the Legends' Guild.
Necklace of skillsNecklace of SkillsEffect: Allows you to teleport to the Cooking, Crafting,Fishing and Mining Guild. Increases the chance of getting a Casket while fishing.
Limit: 4 Charges; Recharged at the totem in theLegends' Guild.
Amulet of gloryAmulet of GloryEffect: +10 to Attack Stats; +3 to Defense Stats; +6 To Strength' +3 To Prayer; Increased Chance of Finding Gems; 4 Teleport Uses to Al Kharid, Draynor Village, Edgeville, and Karamja.
Limit: 4 Charges; Recharged at the Heroes' Guildfountain.
ring of stoneRing of StoneEffect: Morphs the wearer into stone. 
Limit: 
None.
Bracelet of regenerationBracelet of RegenerationEffect: Cuts your hitpoint recovery in time in half. 
Limit: None.
Berserker necklaceBerserker NecklaceEffect: -10 to Stab, Slash and Crush Attacks; -20 Stab, Slash, Crush, Magic and Ranged Attacks; +7 Strength; +20% Damage dealt when wielding an Obsidian melee weapon. 
Limit: None.
Amulet of furyAmulet of FuryEffect: Increases Attack, Defense, Strength, Ranged & Magic. 
Limit: None.
Teleportation Spells
There are 2 different kinds of Teleportation spells: regular Teleport spells, and Members-Only Teleother spells. Teleport spells will teleport you to a location, while Teleother spells will teleport another player to a location. Teleport spells that require a quest include:
  • Ardougne Teleport - You must have already finished the Plague City Quest.
  • Watchtower Teleport - You need to complete the Watchtower Quest.
  • Trollheim Teleport - You need to complete the Eadgar's Ruse Quest.
  • Ape Atoll Teleport - You must complete Awogowei's dish from Recipe for Disaster.
Teleother Spells are only available on Members servers and will allow a player to teleport you to another location. Of course, you need to give permission for them to use the spell on you, and you must have the Accept Aid option (in your controls menu) set to "Yes" for it to work. A menu will pop up asking if you want the other player to teleport you and you'll be able to choose "yes" or "no."
There is also the Telekinetic Grab spell. Although it doesn't teleport a player, it instead allows you to "grab" an item that you can see but can't reach.
Teleportation Spells
Magic LevelMagic SpellRunes
0Lumbridge Home TeleportNone (30 minute cooldown)
10Mobilising Armies Teleport1 Air, 1 Water, 1 Law
25Varrock Teleport3 Air, 1 Fire, 1 Law
31Lumbridge Teleport3 Air, 1 Earth, 1 Law
32Bounty Locate1 Air, 1 Fire, 1 Law
33Telekinetic Grab1 Air, 1 Law
37Falador Teleport3 Air, 1 Water, 1 Law
40House Teleport1 Earth, 1 Air, 1 Law
45Camelot Teleport5 Air, 1 Law
51Ardougne Teleport2 Water, 2 Law
58Watchtower Teleport2 Earth, 2 Law
61Trollheim Teleport2 Fire, 2 Law
64Ape Atoll Teleport2 fire, 2 Water, 2 Law and 1 Banana
74Teleother Lumbridge1 Earth, 1 Law, 1 Soul
82Teleother Falador1 Water, 1 Law, 1 Soul
85Teleblock1 Law, 1 Chaos, 1 Death
90Teleother Camelot2 Soul, 1 Law

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