The Marsh City
Once in Pastoria City, talk to the girl with the umbrella for a Piplup Mask. Go south of the Pokemon Center and then east to pick up Persim Berries and Nanab Berries. In the house directly south of the Berries, you'll find the Move Tutor. He'll teach your one of your Pokemon a move it would get by leveling up to its current level if you provide him with a Heart Scale. In the house across from the Pokemon Mart, the lady inside will give you a different Berry everyday. After learning Surf, surf across the water in the south side of Marsh City to pick up Mystic Water. Now it's gym time!
Watery Gym

First, head to the bottom-left side of the gym and step on the orange button. Go past the green button and go all the way up the stairs. Step on the green button you see. Next, go all the way left and step on the blue button. Head to the top-right side of the gym and step on the green button. Go down one level and step on the orange button at the bottom-right side. Now go to the upper-left side to the top-most level and step on the blue button. Now you'll get access to the Gym Leader.
Crasher Wake, the Gym Leader, uses a lv. 27 Gyarados, a lv. 27 Quagsire, and a lv. 30 Floatzel. He'll award you the Fen Badge and TM55 - Brine for defeating him.
Pastoria Great Marsh

Talk to the Galactic Grunt standing outside of the Great Marsh so he can leave. Head east, and you'll find him still standing there. Talk to him again to really make him go away. Right afterwards, Rival will come over to battle you. His Pokemon are all below lv. 30, so at this point, he shouldn't be too hard to defeat. After that, you can either head west to go through Route 212 (which is pretty much optional) or go back east to continue chasing the Galactic Grunt. We'll first consider going through Route 212 from the west.
Route 212


Depending on if you chose to explore Route 212 or decided to ignore that route, you need to go east from Pastoria City to chase the Galactic Grunt you scared away earlier. On the beach on Route 213, you'll find him standing next to a Fisherman, thinking out loud. Talk to him, and he'll go further east. Follow him, and you'll find him again east of the restaurant full of trainers. Talk to him, and again, he'll leave, going north a little. Now he'll battle you after you talk to him once more. After the battle, go north a little and you'll find Cynthia, who'll give you a SecretPotion to clear the group of Psyduck blocking the road on Route 210.
Route 210

Go north to continue on Route 210. First grab the Super Repel under the tree on the left side. Within this tall grass, there are three Ninja Boys who you can battle. You'll notice them by seeing abnormal lumps in the grass. At the center of this large patch of grass, you can pick up a Hyper Potion. After the tall grass, you'll find an Ultra Ball in the north-east corner of the regular grass. As you go north, you'll encounter some really thick fog. You might want to use Defog to get rid of it. Head north-west. Go up the two sets of steps. After learning Rock Climb, climb east-ward (down and then up), and battle the Dragon Tamer. Inside the house you see, an old lady can teach your Pokemon a Dragon-type move. Go west a little and down the stairs to pick up a hidden Nugget on the ground. Now go climb back to where you were originally.
Go all the way west by crossing the regular bridge and thin bridge, fight the Ninja Boy, and go south to pick up TM30 - Shadowball. Go back east a little and head south now. Pick up the Smoke Ball and continue west. After battling the Veteran, head north a little to pick up a bunch of Berries. If you keep heading west, you'll reach Celestic Town.
The Past Lives

Now, go to the center of the city and talk to the Galactic Grunt blocking the cave entrance. You'll battle him and he'll leave afterwards. An old lady, who turns out to be Cynthia's grandma, will come over to talk to you. You'll give her the Old Charm and she'll thank you for it. Now, go into the cave and examine the wall paintings at the other end. The old lady will then walk over to give HM03 - Surf. Keep in mind that you won't be able to use this ability until you obtain your fifth badge from Hearthome City.
Once you leave the cave, the blue-haired man you met earlier in Mt. Coronet (who's name turns out to be Cyrus) will talk to you for a while. Now, head west onto Route 211.
There will be a bunch of Berries to pick up at the beginning of Route 211. Go onto the raised land and talk to the guy facing south for TM77 - Psych Up. After learning Rock Climb, you can smash the rock next to the trainer and climb up the steep rocks. On top is TM29 - Psychic. Mt. Coronet is to the west, but you won't be able to do much more than pick up an Escape Rope. If that sounds too boring for you, fly over to Hearthome City.
Another option, which is completely optional, is to visit Routes 219, 220, 221 now that you can Surf. I recommend going there now to train your Pokemon. However, you won't be able to go into Pal Park as of yet (where those routes lead to). Even so, you should still go. Below is the guide for those three routes.
To start off on Route 219, fly over to Sandgem Town and head south. Go past the beach and start surfing south. You'll battle two children on land before going on more water. Surprisingly, Route 219, perhaps the shortest route in history, ends here!
Route 220 proves to be longer and more exciting. You'll see a fork in the path. The right fork would be a good choice unless you could care less to battle only one trainer. The left path has a lot more stuff to do. Going down that path, you'll first battle two Swimmers. Go onto land to pick up an Ether. Then go to the other side of the rock to pick up a Splash Plate. It seems like there are more forks. The bottom-most fork will lead you to a single trainer. If you keep going east, you can find aCarbos. Going east further brings you face to face with more trainers and eventually takes you to Route 221.
Route 221

Back For a Rumble

Fantina is the Gym Leader and her Pokemon are relatively powerful. She uses a lv. 32 Drifblim, a lv. 34 Gengar, and a lv. 36 Mismagius. However, they are considerably weaker in Platinum since it comes much earlier. In Platinum, she uses a lv. 24 Duskull, a lv. 24 Gengar, and a lv. 26 Mismagius. However they have a weakness against Dark types and Ghost types. A Pokemon strongly recommended is a Luxray. It can take out her Drifblim with Spark or other electrical attacks, while for the other two use Bite. Fantina�s strategy using Drifblim is using Gust, and Ominous wind. Her Gengar mainly uses Poison Jab. Finally her Mismagius sometimes uses Magical Leafs and Shadow Ball. If your starter was Turtwig and you taught it Bite, plus another good level Pokemon with Bite should be enough. All Pokemon should be lv. 30+. After defeating Fantina, she'll award you with the Relic Badge, which allows your Pokemon to use Surf outside of battle. In Platinum, it only allows you to use Defog outside of battle. In addition, she'll give you TM65 - Shadow Claw.
When you go out of the gym, Cynthia comes to talk to you. Now that you can Surf, there are many previously inaccessible sections you've been to that you can now visit. Details can be found in earlier pages. As Cynthia suggested, you should go to Canalave City, which can be reached by going west of Jubilife City. So, fly over there and go west onto Route 218. Before you do, you might want to pick up the Memo Pad, Marking Map, and Link Searcher applications for your Poketch at the Poketch Company. Talk to the President, who stands next to the counter on the first floor.
Route 218

Cargo Port

Rival's Pokemon are all around lv. 30. He even has a new Heracross. After defeating him, as you always do, continue west and go into the Gym.
Fists of Steel
Byron, the Gym Leader (also the father of Roark, gym leader of Oreburgh Gym), uses dual-type Pokemon that are half Steel and half something else. His three Pokemon are: a lv. 36 Bonzor, a lv. 36 Steelix, and a lv. 39 Bastiodon. For defeating him, Byron will award you with the Mine Badge, which allows your Pokemon to use Strength outside of battle. He'll also give you TM91 - Flash Cannon. Once you leave the gym, Rival will meet you outside and ask you to go to the Library with him.
Three Lakes
The Canalave Library is located north of the Gym. Go to the third floor, where you'll find Professor Rowan, Dawn, and Rival. The Professor will talk to the three of you about three legendary Pokemon in three of the lakes in Sinnoh. He and Dawn plan on visiting Lake Verity. He asks Rival to explore Lake Acuity and you to explore Lake Valor. As if there's an earthquake, the building shakes and you hear a loud explosion. The others will rush out the building to see what happened. Follow them outside. A Sailor comes over and notifies the four of you that the tremor was the result of an explosion at Lake Valor. Rival rushes off and so should you! Time to check out what happened at Lake Valor!
Lake Valor

Inside, you'll find an empty lake bottom filled with splashing Magikarp and a few Galactic Grunts standing around. Fight two of them if you wish to and enter the cave at the center of the lake. Inside, Commander Saturn, a Team Galactic boss, will battle you. After the battle, Commander Saturn will retreat from Lake Valor, telling you that Commander Mars is at Lake Verity. Now, fly over to Twinleaf Town to get to the other lake.
Lake Verity
From Twinleaf Town, go north-west to get to Lake Verity. Professor Rowan will talk to you once you enter the lake, asking you to help out Dawn. You'll find her facing off with Commander Mars, whom you will battle again (you had battled her once before). After defeating her, she'll give you some details on what Team Galactic did, which is that they captured the three legendary Pokemon Mesprit, Azelf, and Uxie. Now you need to visit Lake Acuity, located at the very north of Sinnoh. To get there, you'll need to go through Mt. Coronet. Fly over to Eterna City and head east to Mt. Coronet.
Mt. Coronet

Route 216

Route 217
The snow here gets really, really heavy. The snow at some areas will sink you up to the neck, slowly you down further. You can typically speed up if you walk for a bit and stop walking. Route 27 is quite wide, making it even more difficult to explore this route. You'll find a half-covered Iron in the center of the road. North-west of that, you'll find a house and TM07 - Hail laying outside. Behind that house, you'll find the very important HM08 - Rock Climb. After getting that, talk to the Hiker in the house for an Icicle Plate. On the north-east side, there's a house in which the girl inside will give you a Spell Tag. Don't continue north from here. Instead, go west, and then head all the way north.
Acuity Lakefront
The snow has finally calmed down on Acuity Lakefront. You'll see two Galactic Grunts blocking the entrance to Lake Acuity; so, come back here later. Go to the very north to pick up an Ultra Ball. Then, head east to enter Snowpoint City.
City of Snow

Ice and Snow

It looks like a daunting task at first, and if you try to move around, it gets increasingly frustrating. However, keep your goal in sight; that is, you want to reach the Gym Leader, who can be reached if you go straight after going down the first set of steps. There are six snowballs blocking your path. Three of them are tightly packed on the lowest level (which I shall call level 4). Two are on the second lowest level (level 3), on either side of the three snowballs. The final snowball is behind all of the, on the third lowest/second highest level (level 2) So, let's crack these snowballs one by one, starting with the single snowball on level 3 (again, that's the second lowest level).Once you enter the Gym, move forward on the iceless ground as far as you can, just before you touch any ice. Slide to the right, stopping at the snowball, and move up twice to the second snow patch. Slide left and you'll gain enough momentum to crush a snowball on level 3. Clearing this snowball up will give you more room to move around. Now, go onto the snow patch on level 1 by going up the bottom-left steps. You will be using the bottom-left steps every single time, so make sure you know what I'm referring to. It is also shown in the screenshot. Go up one snow patch, hit the wall on the left by taking one step, and slide up one patch. Slide right, and you'll eliminate the last row of the snowballs on level 4. Take the bottom-left steps up to level 1, go down and then right. You should be on the second patch. Slide up to get to the other end of the Gym, take a left, go down, and slide right to smash the level 3 snowball. Slide left and go up the bottom-left steps yet again. Go down one patch and slide to the third patch (one more patch to the right than previously), which is on the right side of the Gym. Slide up, left, and down to get to the patch on level 3. Slide right to smash yet another row. Do the same thing over, going up the bottom-left steps and sliding right; except this time, go another patch to the right (the second patch on the right side of the Gym). Now slide up, step left to the adjacent patch, down, and left to smash another row. Use the bottom-left steps yet again (by now, you should have noticed the pattern, although we're almost finished), but slide all the way up until you hit a snowball. Slide right to smash the final snowball on level 2. You're done! Now all you have to do is use the bottom-left steps to get back near the entrance and go straight for the Gym Leader!

Lake Acuity
Go back west onto Acuity Lakefront and enter into Lake Acuity. You'll find Rival and Commander Jupiter by the lake, finishing up a battle and putting each other down. Commander Jupiter leaves for Team Galactic's headquarters in Veilstone City. Rival leaves also. Surf to the north-east corner of the lake to pick up TM14 - Blizzard. Afterwards, fly over to Veilstone City.
Rumble in the Headquarters

Go straight east and you'll battle a Galactic Grunt, the first of many. Keep on going east, making sure to pick up the Zinc in the room you pass by. At the end of the hallway, go up the stairs. This will take you to a room with one Galactic Grunt who won't battle you, but will tell you about the "warp panels". Continue east up the stairs. In this room, you'll battle a Galatic Grunt and notice two warp panels. Take the right warp panel to pick up TM49 - Snatch. Then go back and take the left warp panel, which will take you to a very small room with a single warp panel. Take that and go up the stairs. Battle the Grunt and take the warp panel on the left. Go downstairs, battle the Scientist, and head down the stairs. Continue west down the hall, and pick up TM36 - Sludge Bomb and the Galactic Key. This key will allow you to unlock any locked doors in the headquarters. Go back to the room where you fought the last Grunt and take the stairs up. Go west, battle the Galactic Grunt, and pick up a hidden Elixir on the machine at the corner. Follow the hallway, unlock the door at the end, and pick up TM21 - Frustration. Now, go back up into the city and enter the actual Galactic Veilstone Building at the north-east section.


Now you want to intercept Cyrus at Mt. Coronet; go there going east from Oreburgh City onto Route 207.
Mt. Coronet
Before going, make sure to stock up on lots of Ultra Balls. Also be sure to have lots of Dusk Balls, which can be found in Pastoria City's Pokemon Mart. The reason is that you'll soon be catching Dialga/Pakia. In addition, you might need (Super/Max) Repels if you don't want to encounter wild Pokemon every few steps. You'll also need a Pokemon that knows Rock Climb. Now fly over to Oreburgh City and head east, entering Mt. Coronet on Route 207.
Surf across the water at the north. Go up the stairs and pick up the Protein. Climb the rocks at the very east and go up the steps. Pick up the Max Potion at the north and also the hidden Ether on the small piece of rock nearby. Go all the way south for an Escape Rope. Go north, then south again. Get outside through the exit temporarily, climb down the rocks, and pick up an Iron. Go back into the mountain and go as far north as you can. Cross the bridge and go south for TM80 - Rock Slide. Go north for a Revive. Now head east to get to the lower level and go inside the cave opening. Go up the steps and you'll be surrounded by three steps on all sides. Take the one on the right for a hidden Max Revive on the southern-most rock. Go back and go north, where you'll battle a Galactic Grunt. Go west and pick up the hidden Super Repel on the corner rock. Fight the Grunt and exit through the south.
Climbing to the Peak

Go all the way north for a hidden Rare Candy on the single rock. Go south a bit and go down the steps. Check out the cave opening to battle some Galactic Grunts and pick up a few hidden items, including a Rare Candy hidden in one of the rocks in the lowest level. You won't be able to go into the cave opening blocked by the Galactic Grunt. After they leave later, however, you may go inside to pick up TM02 - Dragon Claw. After that, get out of this cave area.From the outside, climb the rocks westward and head west. You'll find a TinyMushroom hidden on a rock and a Big Mushroom on the northern-most level. You'll soon see another cave opening, which you should enter. On the second rock, you'll find another TinyMushroom. Keep going east and head up the steps. Battle the Galactic Grunt and pick up the hidden Max Potion behind her. If you go south as far as you can, you'll be able to pick up a hidden Stardust on a rock. Fight the Grunt and head west up the steps. As you go north from here, you'll battle one last Grunt before finally reaching the peak of Mt. Coronet.


Now, you'll be able to catch the Legendary Trio by re-visiting the three lakes. Be sure to have plenty of Dusk Balls, since these are the best types of Balls to use on these legendaries.
Mesprit at Lake Verity

Azlef at Lake Valor

Uxie at Lake Acuity

After all of that, we shall continue through the game. You only have one more Gym and the Elite 4 to take care of before the end of this wonderful game (of course, there's lots more stuff to do afterwards). Fly over to Pastoria City and go east, past the hotel. When you're on Valor Lakefront, continue east past the part that was previously blocked by a fat guy, and you'll arrive on Route 222.
There are tons of trainers to battle on Route 222, many of them optional. This is because there is a fork in the route. The northern fork has more trainers that you'll be forced to battle with, while the southern fork has optional Fishermen. Take either, or both, since both forks eventually combine. On the north side, you can get a whole bunch of Berries at the beginning. Other than battling trainers, you'll be able to pick up a Honey, a hidden Ultra Ball, and a Carbos (very east side of the northern fork after cutting a tree). Also, talk to the person facing south for TM56 - Fling. At the end of the south side, smash the rock and go onto the raised area to pick up a hidden Honey. If you surf east a little and get back on land, you can pick up a hidden Big Mushroom.
The forks soon combine and you'll arrive at Sunyshore City.
Solar Powered!

To get to certain areas in this city, you'll have to use to large solar panel roads. Take the stairs up and go all the way east. Go down the stairs to pick up aThunderstone. If you feel like exploring, get back onto the solar panel road and go north, then a bit south. Here, you'll find the Pokemon Mart and the Sunyshore Mart, where you can buy Seals for your Balls. Otherwise, go south-east into the Vista Lighthouse. Talk to the Gym Leader inside to make him go back to his Gym. Prepare for your final Gym battle and head over to the north-west section of the city to get to the Gym.
Electrifying Experience
Once you enter the Gym, step on the right green switch one time and step on the left green switch one time. Follow the path to battle the trainer and go to the next room. Remember, if you ever mess up with the sequence, you can always go to the previous room and come back for the gears to reset. Now, in the second room, step on the blue switch three times. Go up the stairs on the left side, follow the path and step on the blue switch once. Step on the green switch, go to the right side, and go up the stairs. Proceed to the third room. Step on the right red switch once, the left red switch once, and go up along the left side. Step on the green switch once twice and move over to the right side. Step on the blue switch once, go up, and then go all the way down. Step once on the first red switch you stepped on. Now go back up the right side to get to the Gym Leader.
Volkner, so called the "top Gym Leader in Sinnoh", uses a lv. 46 Raichu, a lv. 47 Ambipom, a lv. 47 Octillery, and a lv. 49 Luxray. After his defeat, Volkner seems very happy! He'll give you your eighth and final badge: the Beacon Badge. It allows you to use Waterfall (which you haven't gotten yet) outside of battle. He'll also give youTM57 - Charge Beam. Now it's on to the Pokemon League!
Go to the north of the city, where you'll meet Jasmine, a Gym Leader in the Johto Region. She'll give you HM07 - Waterfall. Now surf north onto Route 223.
Route 223

Victory Road
Victory Road is a long cave containing powerful trainers, tough wild Pokemon, and interesting mazes. Almost all the Pokemon you encounter here, both wild and trained, are leveled in the high 40s. To begin, go straight north across the bridge and climb down the rocks. Battle the Psychic at the corner and go north a little bit to pick upTM41 - Torment. Go to the south-east corner to pick up a hidden Ultra Ball on the rock. Now climb back up the rocks where you came down from and go east across the bridge. Head down the steps, head north, battle the Birdkeeper, and continue north across the bridge to pick up a Full Heal. Climb back up the stairs and keep going north across the bridge. Climb down the rocks and head all the way west. Go up the steps and go north. After battling the trainer, keep going north until you hit the dead end. Pick up a hidden Max Elixir on the rock. Go back south a bit and go west up the stairs, leading you to another area.

Follow the bridge east and climb down the rocks. Go north, east, battle the Blackbelt, and go down the steps at the end. In this area, surf on the water and battle the Psychic on the narrow strip of land. Surf across the south-eastern body of water, pick up the hidden Pearl on the rock, and head up the stairs for a double battle. Surf all the way west, go up the steps, and pick up a Rare Candy. Go back to the two trainers you just fought and go all the way north. You'll be able to battle a trainer who's pacing back and forth. Go up the tiny waterfall and continue east. Go down the waterfall and pick up TM59 - Dragon Pulse. Go back up the waterfall and battle the Dragon Tamer on land. Go south-west and up the steps, picking up the Big Mushroom hidden on the rock across from it if you wish.

You've finally arrived at the Pokemon League!
Pokemon League - The Pinnacle of Trainerdom

Elite Four Aaron

Aaron specializes in Bug Pokemon.
- lv. 53 Dustox (Bug/Poison)
- lv. 53 Beautifly (Bug/Flying)
- lv. 54 Heracross (Bug/Fighting)
- lv. 54 Vespiquen (Bug/Flying)
- lv. 57 Drapion (Poison/Dark)
Elite Four Bertha

Bertha specializes in Ground Pokemon.
- lv. 55 Quagsire (Water/Ground)
- lv. 55 Whiscash (Water/Ground)
- lv. 56 Sudowoodo (Rock)
- lv. 56 Golem (Rock/Ground)
- lv. 59 Hippowdon (Ground)
Elite Four Flint

Flint specializes in Fire Pokemon, although only two of them are Fire-type.
- lv. 57 Lopunny (Normal)
- lv. 57 Steelix (Steel/Ground)
- lv. 58 Drifblim (Ghost/Flying)
- lv. 58 Rapidash (Fire)
- lv. 61 Infernape (Fire/Fighting)
Elite Four Lucian

Lucian specializes in Psychic Pokemon.
- lv. 59 Mr. Mime (Psychic)
- lv. 59 Girafarig (Normal/Psychic)
- lv. 60 Medicham (Fighting/Psychic)
- lv. 60 Alakazam (Psychic)
- lv. 63 Bronzong (Steel/Psychic)
Champion Cynthia

Cynthia uses a variety of Pokemon.
- lv. 60 Roserade (Grass/Poison)
- lv. 60 Gastrodon (Water/Ground)
- lv. 61 Spiritomb (Ghost/Dark)
- lv. 63 Milotic (Water)
- lv. 63 Lucario (Fighting/Steel)
- lv. 66 Garchomp (Dragon/Ground)
Fin
After defeating Cynthia, you'll be taken to the Hall of Fame by Cynthia and Professor Rowan. Here, you'll register yourself and your Pokemon, to be recognized as Champions and gain eternal glory. The game will save, the credits will scroll, and you'll go back to Twinleaf Town, where it all began.
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